Authentically about GRAND PRIX 4 Hello. You have got on page prepared on your language. I apologize for translation quality. Translation has been made it lajn by the translator in a real mode. That is some words which are accepted in Russian could not to be translated into your language) But all taki though such translation)
From such realism intercepts breath. Such the schedule it is necessary for people. Such races will not leave indifferent neither fans, nor mere mortals. So, the Formula 1 from Jeff Gremmonda, a variant number 4. A legendary series of games, legendary quality, legendary realism. Your life for ever remain in a cockpit of loved bolida...
In connection with improbable popularity Grand Prix 4 in Russia and as being fan GP4 and O1 in particular, I have decided to stir up a site on this theme. This resource will be completely posvjashen to the best in the world to a simulator of an auto racing, in a class oi?ioea1. Advantages and preimushestv GP4 above similar simaminemereno. But nevertheless the most important superiority consists in realism of driving. For many years there were two basic stereotypes: one racers brake, moving on a straight line, enter into turn very much late and leave him, "playing" a pedal of gas and showing (as Rindt, Peterson, Johns, the Price, Rosberg and Hakkinen) simply amazing feeling of balance at management of the automobile. Others (as Clark, Rejtemann, Is simple, Mansell, Laffit, Schumacher, Alezi and Coulthard) think only about that, as though to brake and turn simultaneously. If they do it correctly, they manage to reach apeksa for 2-3 meters up to geometrical top of turn. They use an average part of a trajectory for that only to wait a right moment and to press a pedal of gas. Small superfluous or insufficient povorachivaemost thus have no value. Their speed of ocurrence in turn is so great, that in the middle of their machine seem almost that slow. Acceleration at an output from turn - business rather easy. It - how to pass on the tense rope. Braking at an input in turn is similar to a jump on a rope blindly. (PolvanValkenburg)
And absolutely the few (as Fanhio, Stjuart and Senna) up to a limit use opportunities of a trajectory, slightly braking at an input in turn in full readiness to press gas still before the machine will reach apeksa. In GP4 you can try all these variants. As developers have provided some chesspieces as that heating up to it is red brake disks. As is known, at rigid braking, brake disks are heated up to 920 degrees on tselsiju. Besides at game there is a remarkable menu: Adjustment bolida. Where you can adjust any detail of your iron horse, starting from wings, and finishing tails:)
GRAND PRIX 4 it:
New fenomanalnoe a three-dimensional nucleus of game - fantastic beauty.
Improved iskustvennyjintelekt contenders who have learned to use all formulicheskimi cunnings.
Standardly magnificent physics of machines.
The lines simulated on data GPS.
GP-ents-samaja the full encyclopedia of the Big Prizes. It is accessible at any moment of game.
Weather: in game dynamic weather, during race she can change.
A sound: game supports EAX, 3D the sound, a sound of the motor at bolidov is taken from the real Formula 1. There are voice messages from pit-lejna and voices of fans.
Marshals and mechanics completely three-dimensional.
Model bolida at each command different, depending on real bolida.
The pilot can look on the parties when goes. As there is a similarity has taken away, at a kind from a cabin.
In practice and the pilot will start qualifications directly from garage. During qualification if the pilot is in garage it can observe other pilots and results on the special screen.
Do not think, that you fast-know, that you are fast!